A Love Like Broken Glass Game Online
Description
In A Love Like Broken Glass, you start out as a self-trained exorcist assigned to a haunted house, which matters because the game spends its opening stretch treating that job description completely straight before flipping the premise on its head.
The setup is simple: you arrive to cleanse a property, and instead of a hostile spirit you find Lorenn, described in the game itself as a “full-bodied apparition” — a post-grad who’s somehow still clumsily, charmingly present despite being half-dead. The core mechanic here is standard visual novel branching dialogue, but the tone rides a specific line between cozy domestic romance and something a little stranger underneath, and that tension is most of what people talk about when recommending A Love Like Broken Glass to friends.
Beginners sometimes go in expecting either a straightforward horror game or a straightforward fluffy romance, and A Love Like Broken Glass is neither exactly. It leans cozy in its art direction and dialogue, but the story doesn’t shy away from heavier emotional beats once you’re a few scenes into Act 1, and going in expecting pure comfort can make those turns land harder than they need to.
Early in the game, most choices are lightweight — teasing Lorenn, picking how curious or how cautious your character acts around him. By the time you’re deep into Act 2, decisions start meaningfully branching toward the game’s multiple endings, and small dialogue choices from earlier acts carry forward in ways that aren’t always obvious until you’re comparing notes with other players.
Acts, Pacing, and the Structure of A Love Like Broken Glass
The story is broken into a prologue followed by three acts and an epilogue, and the developer has been upfront that Act 1 runs considerably longer than the prologue, with a noticeably flirtier tone once Lorenn’s character has more room to develop. This structure means the emotional stakes escalate gradually rather than all at once, and players who rush through Act 1 sometimes miss the smaller character beats that make the later acts land.
Romance-focused players tend to replay Act 1 specifically to see how different early choices change Lorenn’s reactions, since this act sets the tone for which of the game’s endings become reachable later. Players more interested in the mystery behind Lorenn’s ghostly existence tend to push forward faster, prioritizing plot over branching dialogue.
A later update added three additional endings on top of the original release, which noticeably raised the stakes around paying attention to earlier choices — a detail the developer flagged directly, joking that players would need to watch their steps carefully if they wanted a specific happy ending.
CG Gallery, Music Room, and Post-Launch Additions
After the initial release, A Love Like Broken Glass added a CG gallery that unlocks images as you view them naturally in-game, along with a music room letting you replay the soundtrack outside of story scenes. Both additions came directly out of player requests, and they’re aimed squarely at people who want to revisit specific emotional beats without replaying entire acts.
The soundtrack itself gets brought up constantly in reviews — several tracks were composed years before the game’s code existed, since Lorenn started as a personal character concept the developer had been sitting with for close to a decade. That backstory shows up in how deliberately the music syncs to key relationship scenes rather than playing as generic background loops.
An achievement list exists alongside the gallery, and some players have reported missing a handful of entries even after finishing multiple endings, which has led to community requests for an official completion guide.
Content Notes and What Players Should Expect
A Love Like Broken Glass keeps its cozy framing for most of its runtime, but the game itself flags that heavier themes appear across the story alongside the lighter romance beats, and yandere undertones show up as the plot develops past the early acts. Players sensitive to tonal shifts mid-story should know this going in rather than assuming the whole experience stays as soft as its opening hours.
This blend of cozy and unsettling is genuinely divisive in player discussion — some find the contrast is what makes the romance memorable, while others feel the tonal whiplash sits awkwardly against the game’s marketing as a comfort read.
A separate mature-content DLC exists for players who want it, offered through a different storefront than the base itch.io release, which keeps the core narrative accessible while still giving interested players a way to go further with Lorenn’s story.
- Multiple save slots let you branch a choice and immediately check an alternate path without losing your original progress through Act 1 or Act 2.
- The CG gallery and music room are both accessed from the main menu once unlocked, separate from the main story flow.
- The additional endings introduced after launch depend on choices made as early as the prologue, not just the final act.
How many endings does A Love Like Broken Glass have?
The original release shipped with its core outcomes, and a later update added three more, bringing the total higher and making early-game choices matter more than they initially appeared to.
Is A Love Like Broken Glass appropriate for players expecting a purely cozy story?
Mostly, but not entirely — the game is upfront that yandere undertones and heavier emotional content appear as Lorenn’s story develops, so it’s worth going in aware that the tone shifts past the earlier acts.
A Love Like Broken Glass earns its title honestly — Lorenn’s charm in the early acts is real, but the game never lets you forget that something in this haunted house is more fragile, and more complicated, than a typical cozy romance would admit.

For Boys
For Girls 




























