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GET RICH QUICK 101 Game Online

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Description

GET RICH QUICK 101 starts with a premise that takes about ten seconds to establish: you have been kidnapped by a broke recent graduate named Aren who desperately needs ransom money to pay rent, and he is already making a mess of it. The visual novel’s tagline — “Getting kidnapped was NOT on your bucket list” — is also a reasonable summary of your first thirty seconds as the player. GET RICH QUICK 101 is a short comedy otome visual novel with multiple endings, built around the joke that the yandere archetype only works when the yandere is actually competent, and Aren is not.

What GET RICH QUICK 101 Is Actually About

The game’s central character is Aren, an unemployed graduate whose kidnapping scheme is undermined at every turn by his own ineptitude. He is not threatening — he is pathetically bad at being a villain, and the game mines this gap for most of its comedy. The player character is never named, which is standard for the otome structure, and the choices you make across the short runtime determine how you respond to Aren’s escalating attempts to maintain any kind of control over a situation he clearly did not plan past step one.

The branching structure gives the player meaningful agency earlier than most visual novels in the genre. One of the most discussed design decisions is the option to simply escape within the first few minutes of the game — if you take it, the run ends almost immediately with a neutral ending. This is intentional: the developer built the early escape as a scope constraint that turned into a tonal statement. Players who want the full experience stay, which makes the remaining choices feel like active decisions rather than passive text scrolling.

Players new to yandere visual novels sometimes expect a darker or more threatening tone than GET RICH QUICK 101 delivers. The game leans almost entirely into comedy, and Aren’s failures are played for laughs rather than tension. Players who came expecting the unsettling atmosphere of more serious entries in the genre are the audience most likely to be surprised — but the developer flagged this directly, noting the yandere-parody angle from the start.

The Endings and How Choices Branch in GET RICH QUICK 101

GET RICH QUICK 101 has seven endings across its branching structure: two neutral endings, three good endings, two bad endings, and one secret ending unlocked only after the player has already reached the good route once. The earliest split — how you respond to Aren’s first emotional moment — gates the entire rest of the tree. Laughing at his attempt leads exclusively to the two bad endings (Transfer of Ownership and Assumption of Liability). Comforting him or saying nothing opens the paths to neutral and good endings.

The secret ending, A Business Proposal, requires a specific third option that only appears during the Aren sleeping scene after the player has already accessed the good route in a previous run. This structure means a complete playthrough of all endings requires at minimum three separate runs — one for the bad branch, at least one for the neutral and good branches, and a return run for the secret. Players hunting all endings without a guide frequently miss A Business Proposal entirely because the additional sleeping-scene option is not flagged in any way during a first playthrough.

The good endings — including the titular Get Rich Quick 101 ending, achieved by kicking Aren in the balls at the right moment — lean into the absurdist comedy tone that runs through the whole game. The bad endings involve going for a knife or strangling Aren, which shift the register toward something darker without entirely abandoning the parody framing. Community discussions generally treat the A Business Proposal secret ending as the most satisfying narrative resolution, though it requires the most deliberate effort to unlock.

Common Questions About GET RICH QUICK 101

How do I unlock the secret ending in GET RICH QUICK 101?

The secret ending, A Business Proposal, requires completing the good route at least once first. After doing so, restart the game and choose any first option, then comfort Aren or say nothing, then choose “Don’t risk it,” then let him, then choose “No.” A third option — “leave one final thing” — will now appear during the Aren sleeping scene that was not visible on the first run. Selecting it leads to A Business Proposal regardless of the final choice after it.

What is the fastest way to reach each ending category?

For both bad endings, choose any first option and laugh at Aren’s attempt — this gates directly into the Transfer of Ownership or Assumption of Liability branch depending on the next choice. For good endings, choose any first option, comfort or say nothing, and choose “Don’t risk it.” The titular Get Rich Quick 101 ending comes from kicking Aren in the balls at that point. Neutral endings branch from choosing to escape at various points in the comfort-or-say-nothing route.

How long does GET RICH QUICK 101 take to complete all endings?

A single ending run takes roughly fifteen to twenty minutes given the game’s short length. Reaching all seven endings including the secret requires three or more runs, with the secret ending needing a deliberate return visit after the good route has been cleared. Most players who complete all endings report a total playtime of around one hour, though skipping through previously read text reduces this significantly.

GET RICH QUICK 101 works because Aren’s incompetence is written with enough specificity to feel like a character rather than a punchline — the decision to make the yandere bad at his job generates more comedy than threat, and the early-escape option is the kind of structural joke that only makes sense once the rest of the game exists to contrast it. For players who like their otome games on the shorter and stranger end, the titular ending alone — earned by kicking your kidnapper in exactly the right moment — is worth the runtime.

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